Anyo
Face your own monsters and bring color back to your world!
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Anyo is created with young people with lived experience of depression and anxiety. It is part of MENTAL Jam, a research project conducted at RMIT University about the knowledge translation of lived experiences of depression and anxiety through video game co-creation.
TRIGGER WARNING: The following game deals with the themes of depression and anxiety; therefore, some words or images may trigger an adverse reaction.
Mental Health Services and Helplines (Australia)
Lifeline | 13 11 14 |
Suicideline | 1300 651 251 |
Suicide Call Back Service | 1300 659 467 |
Obsessive-Compulsive Disorder and Anxiety Helpline | 1300 269 438 or 9886 9377 |
Kids Helpline (5 to 25-year-olds) | 1800 551 800 |
Comments
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I loved the concept behind facing your own monsters and that the last boss might symbolise that after facing many monsters that you have to also face yourself, a past self, one that you have to defeat and somewhat let go to bloom into a new self.
As someone with goldfish memory, the game is actually quite difficult at the last stages =)) but it's fun at the same time. I love how the caterpillar turned into butterfly is metaphoric for a person's transformation once facing their own monsters.